﻿using Sirenix.OdinInspector;

namespace Gp.Scripts.Core {
    public enum SkillField {
        None,
        
        
        [LabelText("远程攻击伤害")] RangedDamage,
        
        [LabelText("近战攻击伤害")] MeleeDamage,
        
        [LabelText("伤害")] Damage,
        
        
        
        [LabelText("攻击有效率")] HitRate,
        
        
        


        [LabelText("护甲防御")] Defence,

        
        [LabelText("伤害减免")] DamageReduce,
        
        [LabelText("伤害承受")] DamageReceive,
        

        [LabelText("耐久伤害")] DurabilityHurt,
        
        
        [LabelText("压制点增长")] SuppressGrow,
        

        [LabelText("先攻")] FastMove,
        
        
        
        [LabelText("护甲穿透数")] ArmorBreakCount,
    }
}